✦ DESIGN CHALLENGE — THE PALACE COMPANY

Redesigning subway access, not just the card.

Redesigning subway access, not just the card.

The MTA's fare system hasn't changed since 1994. A 48-hour design challenge to rethink how millions of daily riders get through the turnstile - without assuming the answer was a better card.

ROLE

Product Designer

SYSTEM

NYC Subway Access

TOOLS

Figma · FigJam · Notion · AI

SCOPE

Access flow · Kiosk Ul · MVP

01 — SITUATION

Before you can ride, you have to solve how to get in.

Six steps stand between a rider and the platform - and every one of them depends on a physical card and machines built for a different era.

Need to travel

Buy/reload

Find machine

Wait

Swipe

Enter

Physical card dependency

Lines & waiting

Lines & waiting

Card damage/loss

Card damage/loss

Machine downtime

Machine downtime

Confusing for tourists

Confusing for tourists

"To travel, the rider first has to solve how to get in."

02 — DESIRE

Different needs, one shared design opportunity.

From flat palette to a four-mode token system

Riders and business want different things - but a common opportunity sits underneath: making access simpler, faster, and more flexible.

FREQUENT RIDE

"I want to access quickly and continuе my trip."

TOURIST

"I want to easily understand how to access the system."

MTA (BUSINESS)

"I want to reduce friction, infrastructure dependence, and cost."

Riders and business have different needs, but there's a shared opportunity: making access simpler, faster, and more flexible.

03- CONFLICT

The friction happens before the trip even begins.

From flat palette to a four-mode token system

Every stakeholder wants something different - but the same root cause sits underneath all three: friction that starts before the turnstile.

• PROBLEM

Dependence on a physical card and specialized infrastructure.

• EVIDENCE

Lines, reloads, damaged cards, and out-of-service machines.

• INSIGHT

The greatest friction happens before crossing the turnstile.

KEY INSIGHTS

The rider doesn't want to buy a card; they want to start their trip · A physical object drives both rider friction and MTA operating cost - same cause, two impacts · Going digital doesn't mean excluding: different riders need different ways in.

03- CONFLICT

The problem stopped being "design a new card."

From flat palette to a four-mode token system

Subway access still depends on a physical card and infrastructure built for a different technology. The MTA carries the cost; riders carry the friction - before they've even started their trip.

PROBLEM STATEMENT

The NYC subway's access experience depends on a physical card and infrastructure designed for a different technological context — forcing riders to buy, reload, or hold onto a card before they can travel, while the MTA maintains costly infrastructure that's hard to evolve.

HOW MIGHT WE

Let both daily riders and tourists get into the subway fast and intuitively, without depending on a physical card — while cutting the operational costs tied to the MTA's current infrastructure?

04 — CHANGE

One ecosystem, three credentials, same validation.

Rather than eliminate the physical card, the system stopped requiring just one. Bank card, digital wallet, or physical card — all validated through the same NFC read at the turnstile.

Bank card

Bank card

Digital wallet

Digital wallet

Physical card

Physical card

NFC tap validation

Enter subway

MVP SCOPE — IN

NFC-compatible access · Tap & Go validation · Instant visual + audio feedback · Usage and adoption metrics.

MVP SCOPE — OUT

Full mobility app · Route planning · Trip history · Service notifications.

04 — CHANGE

Built the pattern once, applied it with intent.

From flat palette to a four-mode token system

Rather than duplicating screens for every flow, I designed the kiosk purchase flow once and reused its logic for reload - putting the real design effort into the turnstile states.

Figma-generated exploration used as visual starting point - not the final design system. In a real scenario, components would evolve for kiosk context: sizing, touch targets, distance-legible type, and accessibility.

04 — CHANGE

Five states, one clear job: never leave the rider guessing.

From flat palette to a four-mode token system

The turnstile is where the whole system either works or fails in 2 seconds. Each state tells the rider exactly what happened and what to do next.

Same structure, different states: hierarchy stays consistent, while color, iconography, and message let riders identify what happened and what's next - instantly, without reading twice.

05 — BUILT TO BE MAINTAINED

This is a hypothesis, not a shipped result - yet.

Presented as evidence to validate, not a finished product. What I'd track first: average access time, first-tap success rate, validation error rate, and credential adoption - across riders, tourists, and low-tech-familiarity users.

RIDER

Less friction · Faster access · More flexibility · More clarity and trust.

MTA

Less physical infrastructure · Lower maintenance cost · Higher scalability · Lower fraud potential.

© 2026 Daniel Manjarrez — Product Designer 🇲🇽

© 2026 Daniel Manjarrez — Product Designer 🇲🇽

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